Tuesday, September 20, 2005

Building a Story's Threads based on Interesting Concepts

The Contour system connects the images or video footages using keywords: the more keywords shared between two images, the higher relation between them will be. So when the viewer sorf of "create" a new "thread" by assigning a couple of keywords, the images related to these keywords will first be selected, and those relating to these chosen images will be selected as well, based on the spreading activaion technique.

Based on this idea, what I'm thinking about is that, maybe threads in a story can be constructed based on keywords that are found by our new system automatically. Suppose that the system finds that a particular keyword, or more specifically, a particular concept, is shared by some shots in the collection. And, the system can determine whether it's an interesting concept worth treating as a "thread" according to some criteria based on ConceptNet. Threads can thus be created even if they don't express particular intentions such as conflict resolution. I think it would probably be the most basic way of building threads, since in documentary films one cannot guarantee there will always be those high-level, interesting plot like conflict resolution or negotiation.

What is a so-called interesting concept? Something I can think of right now is a particular concept that evokes, or at least involves in, different affect states in different granules or shots. I wonder if the reasoning algorithm behind Hugo's EmpathyBuddy's could be used as some detecting engine. It doesn't need to be perfect at recognizing the inherent complex emotions within the shots, but only suggests an idea what kind of role the shot might play, with respect to the overall flow of the story thread.

Or maybe something I should think about before determining the tool to use is, "What are the criteria that script writers use to design the storylines?"

2 Comments:

At 1:36 AM, Anonymous Anonymous said...

Dear 艾德華:

看到Blog上的文章,感覺到MIT是一個神奇的地方. 神奇之處在於那邊似乎是一個令人感到興奮的地方.一種很"純粹"的感覺,只有對知識的渴望.令我流口水的感到"雖身不能至而心嚮往之"

八個多月來一直再做手機的圖案,每天面對一堆方格點來點去...
其實有點像小朋友玩遊戲,對著一堆空白方格填顏色.我用了10個格子拼出一個"←"記號
那純粹是因為人的眼睛受騙把那10個格子看成"←"記號.這樣看來,電腦其實比人看的清楚,它知道那是10個格子,對電腦而言10個格子要怎麼變成"←",我想應該會有幾大本書來說明可能的理論,那是一個怎樣的過程?
對人而言很多事情都是理所當然,一旦自己仔細去想,卻又很難說的出來,到底我是怎麼相信10個格子等於"←"記號
再進一步,更嚴重的是,"←"記號到底代表什麼?
想到這裡,還真感覺有點複雜,我想這大概是只能留給比我聰明的科學家處理的問題吧....

 
At 1:32 PM, Blogger Mommo said...

The first computational definition of "interestingness" appeared in the first machine discovery system AM (by Lenat, the creator of CYC).

You may want to view an interesting presentation by Saunders and Gero at
http://www.arch.usyd.edu.au/~rob/study/slides/aisb2001/

 

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