Wednesday, March 15, 2006

Experiencing Collection-Based Media Stories

The problem of collection-based story browsing/viewing/interaction is that the immersion is very poor, as opposed to singly completed videos. The immersion is poor because the video and audio is segmented during the playback, so stories cannot really continue in a fluent way. Ever since stories came into our lives, the ones that are compelling and intriguing to the audience always come with formats that provide great immersion, be them textual fictions, spoken words, live body motion or drama, films, games/virtual reality environment, etc. But, considering the stage at which we are standing currently, jumping through one another clip (or photo) on the web using the media collection is so much like a search (or at best, a conversation) interaction. The whole experience is cut into independent episodes filled with pauses in between, so there's no fluent flow, and there's no immersive expeirence.

I think the way that "textable movie" uses to merge all the video clips together has eliminate this problem. The question follows thus becomes that, if we are applying the same strategy as textable movie, how we're gonna design the interaction mechanism such that the narrative enviornment could take viewers' input at any time and respond by using semantically-related clips based on commonsense reasoning and building a fluent, undisruptive narration? Given limited resource from the viewers, how is the system gonna figure out what makes interesting (or at least, reasonable) stories, and how to use all those clips to tell the stories? How should the clips be chosen, sequenced, and bridged?

There has to be a way, a good way, to present, and for users to interact with, the stories within the collections. Otherwise, the emotions, desires, and all sorts of feelings will not be able to be conveyed in a way where the viewers, as investigators, can explore the story world and create the narration collaboratively with the media creator.

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